Eduscape - Rijnkaai 37
Backed by research
achieve a plethora of different learning goals
The leisure activity concept of an ‘Escape Room’, a themed room in which guests voluntarily get locked in, has been around since 2007. Using games for educational purposes is not new either. Previous research has proven that games can be used to achieve a plethora of different learning goals. Playing games in an escape room setting therefore offers multiple educational options. Students will have to escape from the escape room by solving riddles and puzzles, and by cracking codes through following clues. It is important that students learn to make logical connections between acquired knowledge and the different aspects of the game.
School subjects
Several different school subjects together form the basis for the game. A holistic learning environment is created by integrating these school subjects in an educational game, in which the student can put their knowledge into practice immediately. This will incorporate this new knowledge more effectively, which will in turn enhance the student’s analytical and pragmatic reasoning ability. The challenge is to integrate learning goals into puzzle mechanics in such a way that knowledge and skills are learned through completing the puzzles. Interaction technology is used to present the games in a variable and captivating story line and context which ties into the learning content and the student’s perceptions, which ensures the durability and the effectiveness of the activity. The broad and generalistic character of this approach assures a larger scope than the specialised options others have on offer. Eduscape isn’t subject or theme specific, which is why a long lasting connection with the target population is feasible.
Contact Eduscape
Address : | Rijnkaai 37, 2000 Antwerpen, Belgium |
Phone : | 📞 +7 |
Postal code : | 2000 |
Website : | http://eduscape.eu/ |
Categories : | |
City : | Antwerpen |
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